//eclate has really big boobies

freeslot("SPR_TONW", "S_NEWFLAME", "MT_NEWFLAME")

states[S_NEWFLAME] = {
	sprite = SPR_TONW,
	frame = FF_ANIMATE|FF_FULLBRIGHT|TR_TRANS20,
	var1 = 15,
	var2 = 3
}

mobjinfo[MT_NEWFLAME] = {
	//$Sprite TONWA0
	//$Name New Torch
	doomednum = 3925,
	height = 60*FRACUNIT,
	radius = 14*FRACUNIT,
	flags = MF_PAIN|MF_FIRE,
	spawnstate = S_NEWFLAME
}

// Color is determined by the mapthing's angle.
// See http://wiki.srb2.org/wiki/Skin_colors for a list of colors.
local function setColor(mo)
	if mo.spawnpoint and mo.spawnpoint.valid
		mo.color = mo.spawnpoint.angle
	end
end

addHook("MobjThinker",setColor,MT_NEWFLAME)

